Octarius introduces us to two new factions made from models that can ostensibly be used in other factions: Veteran Guardsmen, which use the new plastic Death Korps of Krieg models, and Kommandos, which use the new plastic Ork Kommandos models. It’s also easy to see how this might tie into future 40k campaign settings (where factions are defined in advance), and how it might be used to re-introduce older teams such as the Gellarpox Infected or Elucidian Starstriders (at least, we hope to see them show up again somewhere – those are beautiful models!). In that sense, we might see new kill teams that look more like Underworld warbands than new units for 40k. In that sense, it’s easy to picture this as a model for future expansions, where we’re given new, more bespoke kill teams as their own standalone factions rather than adding to the options available to other factions. The Octarius book lays out what future expansions might look like, introducing us to a pair of bespoke kill teams with their own faction rules and quirks, with some additional rules for whatever terrain comes packed in the box and some extra missions and narrative play rules. In a lot of ways, this book feels like a preview of things to come for Kill Team. How Does Octarius Fit into the Larger Kill Team 2.0? On the whole there’s more here than we expected, particularly compared to the pamphlets that constituted Killzone releases in the prior iteration of Kill Team. Nine narrative play missions designed to use the Octarius terrain.Narrative Campaign rules for both teams, with Rare equipment, Assets, Requisitions, and Spec Ops. ![]() ![]()
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